Beginner basics - everything from your first print() to strings and f-strings. Copy-paste the examples and learn by doing.
Save a file as app.py, then run it. Python runs your code line by line, from the top.
print("Hello, world!")
print("My name is Mosh")
print("Hello") # text (a "string")
print("*" * 10) # ********** (repeat a string)
print("A", "B", "C") # A B C (multiple values)
A variable is a labelled box that stores a value in memory. = assigns a value.
price = 10 # create / set
price = 20 # reset to a new value
print(price) # 20
_ (e.g. first_name), and pick descriptive names. Python is case-sensitive (Price ≠ price).| Type | Example | What it is |
|---|---|---|
int | age = 20 | Whole number |
float | rating = 4.9 | Number with a decimal |
str | name = "Mosh" | Text (a string) |
bool | is_new = True | True / False (capital T/F!) |
name = "Mosh"
age = 20
is_new = True
print(type(age)) # <class 'int'> - check a type
input() shows a prompt and returns whatever the user types - always as a string.
name = input("What is your name? ")
print("Hi " + name) # join strings with +
Because input() gives a string, convert it before doing math.
birth_year = input("Birth year: ")
age = 2026 - int(birth_year) # int() turns "1982" into 1982
print(age)
| Function | Converts to |
|---|---|
int(x) | integer |
float(x) | decimal number |
str(x) | string |
bool(x) | True / False |
"1982" (string) is not the same as 1982 (number). Mixing them gives a TypeError - convert first.| Op | Meaning | Example |
|---|---|---|
+ - * / | add, subtract, multiply, divide | 10 / 3 → 3.33 |
// | integer (floor) division | 10 // 3 → 3 |
% | remainder (modulus) | 10 % 3 → 1 |
** | power | 2 ** 3 → 8 |
Use single or double quotes. Use the other kind when your text contains a quote.
a = 'Python'
b = "Python's course" # ' inside, so use "
c = 'He said "hi"' # " inside, so use '
msg = """Hi John,
Thanks for joining.
The Team""" # triple quotes = multi-line
Characters are numbered from 0. Negative numbers count from the end.
course = "Python for Beginners"
course[0] # 'P' (first char)
course[-1] # 's' (last char)
course[0:3] # 'Pyt' (index 0,1,2 - stop is excluded)
course[1:] # 'ython for Beginners' (to the end)
course[:5] # 'Pytho' (from the start)
course[:] # a full copy of the string
[start:stop] slice includes start, excludes stop. This shows up on a lot of Python tests!Prefix with f and drop variables into { } - much cleaner than joining with +.
first = "John"
last = "Smith"
msg = f"{first} [{last}] is a coder"
print(msg) # John [Smith] is a coder
Methods belong to a value and are called with a dot: course.upper(). They return a new string (the original is unchanged).
course = "Python for Beginners"
len(course) # 20 (length - a general function)
course.upper() # 'PYTHON FOR BEGINNERS'
course.lower() # 'python for beginners'
course.title() # 'Python For Beginners'
course.strip() # remove spaces at the ends
course.find("o") # 4 (index of first match, -1 if none)
course.replace("Beginners", "Pros")
"Python" in course # True (does it contain this?)
These compare two values and produce a boolean (True/False).
| Op | Means | Example |
|---|---|---|
== | equal to | temp == 30 |
!= | not equal | name != "Mosh" |
> >= | greater / or equal | temp > 30 |
< <= | less / or equal | age <= 18 |
== compares, = assigns. temp = 30 sets a value; temp == 30 asks a question.Run code only when a condition is true. The indented block belongs to the if. elif = "otherwise if", else = "otherwise".
temp = 35
if temp > 30:
print("It's a hot day")
print("Drink water")
elif temp < 10:
print("It's a cold day")
else:
print("It's a lovely day")
# Example: down payment depends on credit
price = 1_000_000
has_good_credit = True
if has_good_credit:
down = 0.1 * price # 10%
else:
down = 0.2 * price # 20%
print(f"Down payment: ${down}")
Combine conditions: and (both true), or (at least one true), not (flips True↔False).
if has_high_income and has_good_credit:
print("Eligible for a loan") # both must be True
if has_high_income or has_good_credit:
print("Eligible") # at least one True
if has_good_credit and not has_criminal_record:
print("Eligible") # not False -> True
Repeat a block while a condition stays true. Always change something inside, or you get an infinite loop.
i = 1
while i <= 5:
print(i)
i += 1 # same as i = i + 1
print("Done") # 1 2 3 4 5 Done
break jumps out of a loop early. A while … else runs the else only if the loop finished without a break:
secret = 9
guess_count = 0
guess_limit = 3
while guess_count < guess_limit:
guess = int(input("Guess: "))
guess_count += 1
if guess == secret:
print("You won!")
break
else:
print("Sorry, you failed")
A for loop goes through each item in a collection (a string, a list, a range…).
for letter in "Python":
print(letter) # P y t h o n (each on a line)
for name in ["Mosh", "John", "Sarah"]:
print(name)
for i in range(5): # 0 1 2 3 4 (stop excluded)
print(i)
| range() | Produces |
|---|---|
range(5) | 0, 1, 2, 3, 4 |
range(5, 10) | 5, 6, 7, 8, 9 |
range(5, 10, 2) | 5, 7, 9 (step of 2) |
A list holds many values in [ ]. Loop over it to process every item.
prices = [10, 20, 30]
total = 0
for price in prices:
total += price
print(total) # 60
numbers = [3, 6, 2, 8, 4, 10]
max = numbers[0]
for n in numbers:
if n > max:
max = n
print(max) # 10
Operations you can do on a list (call them with a dot):
numbers = [5, 2, 1, 7, 4]
numbers.append(20) # add to the end
numbers.insert(0, 10) # add at an index
numbers.remove(5) # remove a value
numbers.pop() # remove the last item
numbers.clear() # remove everything
numbers.index(7) # position of a value (error if missing)
7 in numbers # True/False - safer existence check
numbers.count(5) # how many times 5 appears
numbers.sort() # sort ascending (in place)
numbers.reverse() # reverse the order
copy = numbers.copy() # an independent copy
numbers = [2, 2, 4, 6, 6, 3, 1]
uniques = []
for n in numbers:
if n not in uniques:
uniques.append(n)
print(uniques) # [2, 4, 6, 3, 1]
matrix = [
[1, 2, 3],
[4, 5, 6],
[7, 8, 9],
]
matrix[0][1] # 2 (row 0, column 1)
matrix[0][1] = 20 # change a cell
for row in matrix: # nested loops
for item in row:
print(item)
Like a list, but immutable - you can't add, remove or change items. Use ( ).
point = (1, 2, 3)
point[0] # 1 (reading is fine)
point[0] = 10 # ❌ TypeError - tuples can't change
# only .count() and .index() are available
Assign several variables from a list/tuple in one line.
coordinates = (1, 2, 3)
x, y, z = coordinates # x=1, y=2, z=3
print(x, y, z)
Store key → value pairs in { }. Keys must be unique.
customer = {
"name": "John Smith",
"age": 30,
"is_verified": True,
}
customer["name"] # 'John Smith'
customer.get("birthdate") # None if missing (no error)
customer.get("birthdate", "N/A") # a default value
customer["name"] = "Jack" # update
customer["phone"] = "1234" # add a new pair
dict[key] errors if the key is missing; dict.get(key, default) is safer. "good morning :)".split(" ") turns a string into a list of words - handy with dictionaries (emoji converters, phone-number spellers, etc.).Group reusable code with def. Define before you call. Parameters are the placeholders; arguments are the values you pass.
def greet_user(first_name, last_name):
print(f"Hi {first_name} {last_name}")
print("Welcome aboard")
greet_user("John", "Smith") # positional args
greet_user(last_name="Smith", first_name="John") # keyword args (order-free)
Use return to send a result back. A function with no return gives None.
def square(number):
return number * number
result = square(3)
print(result) # 9
calculate_cost.Lines starting with # are ignored by Python. Use them to explain why (not what) - and don't overdo it.
# Tax rate assumed at 10% for 2026
price = 100 # base price before tax
A class defines a new type (a blueprint). An object is an instance of it. Class names use PascalCase. Every method's first parameter is self (the current object).
class Point:
def move(self):
print("move")
def draw(self):
print("draw")
point1 = Point() # create an object (instance)
point1.draw() # call a method
point1.x = 10 # attributes = data on the object
print(point1.x) # 10
__init__ runs automatically when you create an object - use it to set up (initialize) attributes so they always exist.
class Person:
def __init__(self, name):
self.name = name # self = this object
def talk(self):
print(f"Hi, I am {self.name}")
john = Person("John Smith") # name is passed to __init__
john.talk() # Hi, I am John Smith
A class can reuse another class's methods by inheriting from it - avoids repeating code (DRY). Use pass for an empty body.
class Mammal:
def walk(self):
print("walk")
class Dog(Mammal): # Dog inherits walk()
def bark(self):
print("bark")
class Cat(Mammal): # Cat inherits walk() too
pass
dog1 = Dog()
dog1.walk() # inherited
dog1.bark() # Dog's own method
A module is just a .py file. Split related functions/classes into modules, then import them.
# converters.py has kg_to_lbs()
import converters
converters.kg_to_lbs(70)
# or import just what you need:
from converters import kg_to_lbs
kg_to_lbs(70) # no prefix needed
A package is a folder of modules (it contains an __init__.py file). Import using dots.
# ecommerce/shipping.py has calculate_shipping()
import ecommerce.shipping
ecommerce.shipping.calculate_shipping()
from ecommerce.shipping import calculate_shipping
from ecommerce import shipping # import the whole module
Python ships with a big standard library. random is one example - no install needed.
import random
random.random() # a float 0.0-1.0
random.randint(1, 6) # whole number 1-6 (like a die)
random.choice(["Jon", "Mary", "Bob"]) # pick a random item
# Dice class that rolls two dice -> a tuple
import random
class Dice:
def roll(self):
return random.randint(1, 6), random.randint(1, 6)
dice = Dice()
print(dice.roll()) # e.g. (3, 5)
Inside an f-string, add : and a format spec to control how a value looks.
pi = 3.14159
name = "Mosh"
f"{pi:.2f}" # '3.14' (2 decimal places)
f"{1000000:,}" # '1,000,000' (thousands commas)
f"{0.25:.0%}" # '25%' (percent)
f"{name:>10}" # right-align in 10 spaces
f"{name:^10}" # center-align
Give a parameter a default so callers can skip it. Pass by name for clarity.
def greet(name, greeting="Hello"): # greeting has a default
print(f"{greeting}, {name}")
greet("Mosh") # Hello, Mosh
greet("Mosh", "Hi") # Hi, Mosh
greet(greeting="Hey", name="Bob") # keyword args (any order)
def add(*numbers): # *args -> a tuple of all positional args
return sum(numbers)
add(1, 2, 3, 4) # 10
def profile(**info): # **kwargs -> a dict of keyword args
print(info)
profile(name="Mosh", age=30) # {'name': 'Mosh', 'age': 30}
Variables made inside a function are local (gone when it ends). Use global to change a top-level variable from inside a function.
total = 0 # global
def add():
global total # without this you'd make a NEW local 'total'
total += 1
A short way to build a list from another sequence - one line instead of a loop.
nums = [1, 2, 3, 4, 5]
squares = [n * n for n in nums] # [1, 4, 9, 16, 25]
evens = [n for n in nums if n % 2 == 0] # [2, 4]
An unordered collection of unique items, in { }. Great for removing duplicates.
s = {1, 2, 3, 3, 2} # {1, 2, 3} (dupes dropped)
s.add(4)
{1, 2, 3} & {2, 3, 4} # {2, 3} intersection
{1, 2} | {3, 4} # {1,2,3,4} union
{1, 2, 3} - {2} # {1, 3} difference
set([1, 1, 2]) # {1, 2} remove duplicates from a list
Catch errors so your program doesn't crash. else runs if there was no error; finally always runs.
try:
age = int(input("Age: "))
print(100 / age)
except ValueError:
print("Please enter a number")
except ZeroDivisionError:
print("Age can't be zero")
else:
print("No errors!")
finally:
print("Done") # always runs
Use with open(...) - it closes the file for you. Modes: "r" read, "w" write (overwrites), "a" append.
with open("notes.txt", "w") as f:
f.write("Hello\n")
f.write("Second line\n")
with open("notes.txt", "r") as f:
content = f.read() # whole file as one string
# for line in f: print(line) # or line by line
A clean alternative to a long if / elif chain.
command = "start"
match command:
case "start":
print("Starting…")
case "stop":
print("Stopping…")
case _: # _ = anything else (default)
print("Unknown command")
Special methods named with double underscores let your objects work with built-in syntax (printing, ==, etc.).
class Point:
def __init__(self, x):
self.x = x
def __str__(self): # controls print(p)
return f"Point({self.x})"
def __eq__(self, other): # controls p1 == p2
return self.x == other.x
p = Point(5)
print(p) # Point(5)
print(p == Point(5)) # True
Beyond the standard library, install packages from PyPI with pip (run in your terminal, not in Python).
pip install openpyxl
pip install pandas scikit-learn jupyter
Read a spreadsheet, change values, and save - perfect for boring repetitive tasks across thousands of files.
import openpyxl as xl
from openpyxl.chart import BarChart, Reference
wb = xl.load_workbook("transactions.xlsx")
sheet = wb.active # or wb["Sheet1"]
cell = sheet.cell(1, 1) # row 1, col 1 (or sheet["a1"])
print(cell.value)
for row in range(2, sheet.max_row + 1): # skip header row 1
price = sheet.cell(row, 3).value
corrected = price * 0.9 # 10% off
sheet.cell(row, 4).value = corrected # write into a new column
wb.save("transactions2.xlsx")
values = Reference(sheet, min_row=2, max_row=sheet.max_row, min_col=4, max_col=4)
chart = BarChart()
chart.add_data(values)
sheet.add_chart(chart, "e2") # top-left corner of the chart
process_workbook(filename) function, then loop over every file in a folder to update thousands of spreadsheets in seconds.The ML workflow: import → prepare → train → predict. Example: predict the music genre someone likes from their age & gender.
import pandas as pd
from sklearn.tree import DecisionTreeClassifier
# 1. import data (a CSV -> a DataFrame, like a spreadsheet)
music = pd.read_csv("music.csv")
music.shape # (rows, columns)
music.describe() # quick stats per column
# 2. prepare: split into input (X) and output (y)
X = music.drop(columns=["genre"]) # everything except the answer
y = music["genre"] # the answer column
# 3. build & train a model
model = DecisionTreeClassifier()
model.fit(X, y)
# 4. predict (21-yr-old male, 22-yr-old female)
predictions = model.predict([[21, 1], [22, 0]])
print(predictions) # e.g. ['HipHop' 'Dance']
Classic beginner-to-advanced projects (the ones from the big YouTube project courses), rewritten clean. One project of each level is free; reveal the rest with ⭐ credits, or unlock the whole Projects section.
Build: the computer picks 1-100; you guess until you get it, with hot/cold hints.
import random
secret = random.randint(1, 100)
guesses = 0
print("I'm thinking of a number between 1 and 100.")
while True:
guess = int(input("Your guess: "))
guesses += 1
if guess < secret:
print("Too low!")
elif guess > secret:
print("Too high!")
else:
print(f"You got it in {guesses} guesses!")
break
Build: play against the computer; a dict decides who beats whom.
import random
options = ["rock", "paper", "scissors"]
beats = {"rock": "scissors", "paper": "rock", "scissors": "paper"}
you = input("rock, paper or scissors? ").lower()
cpu = random.choice(options)
print(f"Computer chose {cpu}.")
if you == cpu:
print("Tie!")
elif beats.get(you) == cpu:
print("You win!")
else:
print("You lose!")
Build: a random strong password of any length from letters, digits and symbols.
import random, string
length = int(input("Password length: "))
chars = string.ascii_letters + string.digits + "!@#$%^&*"
password = "".join(random.choice(chars) for _ in range(length))
print("Your password:", password)
Build: collect random words from the user, then drop them into a story.
noun = input("A noun: ")
verb = input("A verb (past tense): ")
adj = input("An adjective: ")
place = input("A place: ")
print(f"Yesterday I went to the {place} and saw a {adj} {noun}.")
print(f"It suddenly {verb} right in front of me!")
Build: roll two dice on demand; doubles let you roll again.
import random
while input("Roll the dice? (y/n) ").lower() == "y":
die1 = random.randint(1, 6)
die2 = random.randint(1, 6)
print(f"You rolled {die1} and {die2} = {die1 + die2}")
if die1 == die2:
print("Doubles! Roll again.")
Build: convert between Celsius and Fahrenheit.
temp = float(input("Temperature: "))
unit = input("Is that (C)elsius or (F)ahrenheit? ").upper()
if unit == "C":
print(f"{temp * 9/5 + 32:.1f} F")
elif unit == "F":
print(f"{(temp - 32) * 5/9:.1f} C")
else:
print("Unknown unit.")
Build: a four-function calculator with divide-by-zero handling.
a = float(input("First number: "))
op = input("Operator (+ - * /): ")
b = float(input("Second number: "))
if op == "+":
print(a + b)
elif op == "-":
print(a - b)
elif op == "*":
print(a * b)
elif op == "/":
print(a / b if b != 0 else "can't divide by zero")
else:
print("Unknown operator")
Build: a ticking MM:SS countdown to zero.
import time
seconds = int(input("Count down from how many seconds? "))
while seconds > 0:
mins, secs = divmod(seconds, 60)
print(f"{mins:02d}:{secs:02d}", end="\r")
time.sleep(1)
seconds -= 1
print("Time's up! ⏰ ")
Build: convert between currencies using a rate table (convert via USD).
rates = {"USD": 1.0, "EUR": 0.92, "GBP": 0.79, "JPY": 156.0, "CAD": 1.37}
amount = float(input("Amount: "))
src = input("From (USD/EUR/GBP/JPY/CAD): ").upper()
dst = input("To: ").upper()
usd = amount / rates[src] # normalise to USD first
converted = usd * rates[dst]
print(f"{amount} {src} = {converted:.2f} {dst}")
Build: a colourful spiral with Python's turtle. Opens a drawing window - won't run in the browser.
import turtle
t = turtle.Turtle()
t.speed(0)
colors = ["red", "orange", "yellow", "green", "blue", "purple"]
for i in range(180):
t.color(colors[i % len(colors)])
t.forward(i * 2)
t.left(59)
turtle.done()
Build: convert between kilograms and pounds.
weight = float(input("Weight: "))
unit = input("Is that (K)g or (L)bs? ").upper()
if unit == "K":
print(f"{weight * 2.20462:.1f} lbs")
elif unit == "L":
print(f"{weight / 2.20462:.1f} kg")
else:
print("Unknown unit.")
Build: start, then stop - and see how much time passed.
import time
input("Press Enter to start the stopwatch…")
start = time.time()
input("Press Enter again to stop…")
elapsed = time.time() - start
print(f"Elapsed: {elapsed:.2f} seconds")
Build: enter the bill, tip % and group size - get the tip, total, and each person's share.
bill = float(input("Bill amount: $"))
tip_pct = float(input("Tip percent: "))
people = int(input("How many people? "))
tip = bill * tip_pct / 100
total = bill + tip
share = total / people
print(f"Tip: ${tip:.2f}")
print(f"Total: ${total:.2f}")
print(f"Each person pays ${share:.2f}")
Build: weight + height in, BMI + category out - a first taste of if/elif chains.
weight = float(input("Weight (kg): "))
height = float(input("Height (m): "))
bmi = weight / height ** 2
if bmi < 18.5:
category = "underweight"
elif bmi < 25:
category = "healthy"
elif bmi < 30:
category = "overweight"
else:
category = "obese"
print(f"BMI: {bmi:.1f} ({category})")
Build: the classic warm-up: multiples of 3 say Fizz, of 5 say Buzz, of both say FizzBuzz.
n = int(input("Count up to: "))
for i in range(1, n + 1):
if i % 15 == 0:
print("FizzBuzz")
elif i % 3 == 0:
print("Fizz")
elif i % 5 == 0:
print("Buzz")
else:
print(i)
Build: ignores spaces, punctuation and case - 'A man, a plan, a canal: Panama' passes.
text = input("Enter text: ")
cleaned = "".join(c.lower() for c in text if c.isalnum())
if cleaned == cleaned[::-1]:
print("That's a palindrome!")
else:
print("Not a palindrome.")
Build: print a neat, right-aligned times table for any number.
n = int(input("Which table? "))
for i in range(1, 11):
print(f"{n} x {i:2d} = {n * i:3d}")
Build: the real rule (divisible by 4, except centuries unless divisible by 400).
year = int(input("Year: "))
if year % 4 == 0 and (year % 100 != 0 or year % 400 == 0):
print(f"{year} is a leap year!")
else:
print(f"{year} is not a leap year.")
Build: enter your birthday as MM-DD and count down to it with the datetime module.
from datetime import date
month, day = map(int, input("Birthday (MM-DD): ").split("-"))
today = date.today()
birthday = date(today.year, month, day)
if birthday < today:
birthday = date(today.year + 1, month, day)
days = (birthday - today).days
if days == 0:
print("Happy birthday - it's today! \U0001f382")
else:
print(f"{days} days until your birthday!")
Build: turn any phrase into its initials - 'random access memory' becomes RAM.
phrase = input("Enter a phrase: ")
acronym = "".join(word[0].upper() for word in phrase.split())
print(f"Acronym: {acronym}")
Build: instant text stats: words, characters, letters and the longest word.
text = input("Enter some text: ")
words = text.split()
letters = sum(1 for c in text if c.isalpha())
print(f"Words: {len(words)}")
print(f"Characters: {len(text)}")
print(f"Letters: {letters}")
if words:
print(f"Longest word: {max(words, key=len)}")
Build: flip 1000 virtual coins, then report the totals and the longest streak.
import random
heads = tails = 0
streak = best_streak = 0
last = None
for _ in range(1000):
flip = random.choice(["H", "T"])
if flip == "H":
heads += 1
else:
tails += 1
if flip == last:
streak += 1
else:
streak = 1
last = flip
best_streak = max(best_streak, streak)
print(f"Heads: {heads} Tails: {tails}")
print(f"Longest streak of the same side: {best_streak}")
Build: convert 1994 to MCMXCIV - then convert it right back to prove it works.
VALUES = [(1000, "M"), (900, "CM"), (500, "D"), (400, "CD"), (100, "C"), (90, "XC"),
(50, "L"), (40, "XL"), (10, "X"), (9, "IX"), (5, "V"), (4, "IV"), (1, "I")]
def to_roman(n):
out = ""
for value, symbol in VALUES:
while n >= value:
out += symbol
n -= value
return out
def from_roman(s):
single = {"I": 1, "V": 5, "X": 10, "L": 50, "C": 100, "D": 500, "M": 1000}
total = 0
for i, c in enumerate(s):
if i + 1 < len(s) and single[c] < single[s[i + 1]]:
total -= single[c]
else:
total += single[c]
return total
n = int(input("Number (1-3999): "))
roman = to_roman(n)
print(f"{n} = {roman}")
print(f"...and back: {from_roman(roman)}")
Build: see the same number in binary, octal and hex - then decode a binary string back.
n = int(input("Decimal number: "))
print(f"Binary: {bin(n)[2:]}")
print(f"Octal: {oct(n)[2:]}")
print(f"Hex: {hex(n)[2:].upper()}")
b = input("Now give me a binary string: ")
print(f"{b} in decimal is {int(b, 2)}")
Build: the real amortization formula banks use - see the true cost of a mortgage.
principal = float(input("Loan amount: $"))
annual_rate = float(input("Annual interest rate %: "))
years = int(input("Years: "))
r = annual_rate / 100 / 12 # monthly rate
n = years * 12 # number of payments
if r == 0:
monthly = principal / n
else:
monthly = principal * r * (1 + r) ** n / ((1 + r) ** n - 1)
total = monthly * n
print(f"Monthly payment: ${monthly:,.2f}")
print(f"Total paid: ${total:,.2f}")
print(f"Total interest: ${total - principal:,.2f}")
Build: type letter grades until you press Enter on a blank line - get your GPA.
POINTS = {"A": 4.0, "A-": 3.7, "B+": 3.3, "B": 3.0, "B-": 2.7,
"C+": 2.3, "C": 2.0, "C-": 1.7, "D": 1.0, "F": 0.0}
grades = []
while True:
g = input("Grade (blank to finish): ").strip().upper()
if not g:
break
if g in POINTS:
grades.append(POINTS[g])
else:
print("Unknown grade, try again.")
if grades:
print(f"GPA: {sum(grades) / len(grades):.2f}")
else:
print("No grades entered.")
Build: type 14:30 to get 2:30 PM, or 2:30 PM to get 14:30 - strptime does the parsing.
from datetime import datetime
t = input("Enter a time (14:30 or 2:30 PM): ").strip()
try:
parsed = datetime.strptime(t, "%H:%M")
print(parsed.strftime("%I:%M %p").lstrip("0"))
except ValueError:
parsed = datetime.strptime(t.upper(), "%I:%M %p")
print(parsed.strftime("%H:%M"))
Build: do two words use exactly the same letters? sorted() makes it a one-liner.
a = input("First word: ").lower().replace(" ", "")
b = input("Second word: ").lower().replace(" ", "")
if sorted(a) == sorted(b):
print("Anagrams!")
else:
print("Not anagrams.")
Build: roll two dice 10,000 times and draw a text histogram - watch the bell curve appear.
import random
counts = {total: 0 for total in range(2, 13)}
for _ in range(10000):
roll = random.randint(1, 6) + random.randint(1, 6)
counts[roll] += 1
for total in range(2, 13):
bar = "#" * (counts[total] // 40)
print(f"{total:2d} | {bar} {counts[total]}")
Build: a tiny savings tracker: add money, check the balance, quit when you're done.
balance = 0.0
print("Commands: add <amount>, balance, quit")
while True:
cmd = input("> ").strip().lower()
if cmd == "quit":
print(f"Final balance: ${balance:.2f} - keep saving!")
break
elif cmd == "balance":
print(f"You have ${balance:.2f}")
elif cmd.startswith("add "):
try:
balance += float(cmd.split()[1])
print(f"Added! New balance: ${balance:.2f}")
except ValueError:
print("Usage: add 5.00")
else:
print("Unknown command.")
Build: guess the hidden word letter by letter before you run out of lives.
import random
words = ["python", "rocket", "galaxy", "wizard", "dragon"]
word = random.choice(words)
guessed = set()
lives = 6
while lives > 0:
shown = "".join(c if c in guessed else "_" for c in word)
print(shown, f" (lives: {lives})")
if "_" not in shown:
print("You won!")
break
letter = input("Guess a letter: ").lower()
if letter in word:
guessed.add(letter)
else:
lives -= 1
print("Nope!")
else:
print(f"Game over - the word was '{word}'.")
Build: ask a list of questions, score the answers, show the result.
questions = [
("What keyword defines a function? ", "def"),
("What type is 3.14? ", "float"),
("What does len() return? ", "length"),
]
score = 0
for question, answer in questions:
if input(question).strip().lower() == answer:
print("Correct!")
score += 1
else:
print(f"Wrong - it's '{answer}'.")
print(f"You scored {score}/{len(questions)}.")
Build: a 3×3 board, alternating X/O, with win detection.
board = [" "] * 9
LINES = [(0,1,2),(3,4,5),(6,7,8),(0,3,6),(1,4,7),(2,5,8),(0,4,8),(2,4,6)]
def show():
for r in range(0, 9, 3):
print(" " + " | ".join(board[r:r+3]))
def winner():
for a, b, c in LINES:
if board[a] == board[b] == board[c] != " ":
return board[a]
return None
player = "X"
for _ in range(9):
show()
i = int(input(f"{player}, pick 0-8: "))
if board[i] == " ":
board[i] = player
if winner():
show(); print(f"{player} wins!"); break
player = "O" if player == "X" else "X"
else:
print("It's a draw!")
Build: a betting slot machine - match symbols to win, lose your bet otherwise.
import random
balance = 100
SYMBOLS = ["cherry", "lemon", "bell", "star", "seven"]
while balance > 0:
bet = int(input(f"Balance ${balance}. Bet how much? "))
if bet > balance or bet <= 0:
print("Invalid bet.")
continue
row = [random.choice(SYMBOLS) for _ in range(3)]
print(" | ".join(row))
if row[0] == row[1] == row[2]:
balance += bet * 5
print(f"JACKPOT! +${bet * 5}")
elif len(set(row)) == 2:
balance += bet
print(f"Two match! +${bet}")
else:
balance -= bet
print(f"No match. -${bet}")
print("Game over - out of money.")
Build: shift each letter to encrypt a message - and shift back to decrypt.
def caesar(text, shift):
out = ""
for ch in text:
if ch.isalpha():
base = ord("A") if ch.isupper() else ord("a")
out += chr((ord(ch) - base + shift) % 26 + base)
else:
out += ch
return out
message = input("Message: ")
key = int(input("Shift by: "))
encrypted = caesar(message, key)
print("Encrypted:", encrypted)
print("Decrypted:", caesar(encrypted, -key))
Build: add/complete/list tasks that persist to a JSON file between runs.
import json, os
FILE = "todos.json"
todos = json.load(open(FILE)) if os.path.exists(FILE) else []
while True:
cmd = input("[a]dd [d]one [l]ist [q]uit: ").lower()
if cmd == "a":
todos.append({"task": input("Task: "), "done": False})
elif cmd == "d":
i = int(input("Number done: ")) - 1
if 0 <= i < len(todos):
todos[i]["done"] = True
elif cmd == "l":
for i, t in enumerate(todos, 1):
mark = "x" if t["done"] else " "
print(f"{i}. [{mark}] {t['task']}")
elif cmd == "q":
json.dump(todos, open(FILE, "w"))
break
Build: you think of a number; the computer finds it with binary search.
print("Think of a number between 1 and 100. I'll guess it.")
low, high = 1, 100
while low <= high:
guess = (low + high) // 2
hint = input(f"Is it {guess}? (h)igher / (l)ower / (c)orrect: ").lower()
if hint == "c":
print(f"Got it in - the number is {guess}!")
break
elif hint == "h":
low = guess + 1
elif hint == "l":
high = guess - 1
Build: the classic O(log n) search - halve the range each step.
def binary_search(arr, target):
low, high = 0, len(arr) - 1
while low <= high:
mid = (low + high) // 2
if arr[mid] == target:
return mid
elif arr[mid] < target:
low = mid + 1
else:
high = mid - 1
return -1
nums = [2, 5, 8, 12, 16, 23, 38, 56, 72, 91]
print(binary_search(nums, 23)) # 5
print(binary_search(nums, 7)) # -1 (not found)
Build: wait until a set time, then sound the alarm.
import time
from datetime import datetime
alarm = input("Set alarm (HH:MM, 24-hour): ")
print("Waiting…")
while True:
now = datetime.now().strftime("%H:%M")
if now == alarm:
print("⏰ Wake up!")
break
time.sleep(10)
Build: save and look up site passwords in a file (lightly scrambled).
import json, os
FILE = "vault.json"
vault = json.load(open(FILE)) if os.path.exists(FILE) else {}
def scramble(text, k): # demo only - use real crypto for real apps
return "".join(chr(ord(c) + k) for c in text)
while True:
cmd = input("[s]ave [g]et [q]uit: ").lower()
if cmd == "s":
site = input("Site: ")
vault[site] = scramble(input("Password: "), 5)
json.dump(vault, open(FILE, "w"))
elif cmd == "g":
site = input("Site: ")
print("Password:", scramble(vault[site], -5) if site in vault else "(not found)")
elif cmd == "q":
break
Build: send an email from a script with smtplib (use a Gmail App Password).
import smtplib
from email.message import EmailMessage
msg = EmailMessage()
msg["From"] = "[email protected]"
msg["To"] = "[email protected]"
msg["Subject"] = "Hello from Python!"
msg.set_content("This email was sent by a Python script.")
with smtplib.SMTP_SSL("smtp.gmail.com", 465) as server:
server.login("[email protected]", "your-app-password")
server.send_message(msg)
print("Email sent!")
Build: a live ticking clock in a window with tkinter. Opens a window - won't run in the browser.
import tkinter as tk
from time import strftime
root = tk.Tk()
root.title("Clock")
label = tk.Label(root, font=("Consolas", 48), bg="black", fg="cyan")
label.pack(padx=40, pady=20)
def tick():
label.config(text=strftime("%H:%M:%S"))
label.after(1000, tick)
tick()
root.mainloop()
Build: drag the mouse to draw on a canvas. Opens a window - won't run in the browser.
import tkinter as tk
root = tk.Tk()
root.title("Paint")
canvas = tk.Canvas(root, width=500, height=400, bg="white")
canvas.pack()
def draw(event):
x, y = event.x, event.y
canvas.create_oval(x - 3, y - 3, x + 3, y + 3, fill="black", outline="black")
canvas.bind("<B1-Motion>", draw) # draw while the left button is held
root.mainloop()
Build: time how fast the user types a sentence and report words-per-minute.
import time
sentence = "the quick brown fox jumps over the lazy dog"
print("Type this as fast as you can:")
print(sentence)
input("Press Enter to start…")
start = time.time()
typed = input("> ")
elapsed = time.time() - start
words = len(sentence.split())
wpm = words / (elapsed / 60)
ok = typed.strip() == sentence
print(f"Time {elapsed:.1f}s | {wpm:.0f} WPM | {'Perfect!' if ok else 'Some typos.'}")
Build: add items with prices, then print an itemised receipt with the total.
foods = []
prices = []
while True:
food = input("Add an item (or 'q' to check out): ")
if food.lower() == "q":
break
price = float(input(f"Price of {food}: $"))
foods.append(food)
prices.append(price)
print("----- YOUR CART -----")
for food, price in zip(foods, prices):
print(f"{food:12} ${price:.2f}")
print(f"TOTAL: ${sum(prices):.2f}")
Build: add, list, search and delete contacts - everything persists to contacts.json between runs.
import json, os
FILE = "contacts.json"
contacts = json.load(open(FILE)) if os.path.exists(FILE) else []
def save():
json.dump(contacts, open(FILE, "w"), indent=2)
while True:
print("\n1) Add 2) List 3) Search 4) Delete 5) Quit")
choice = input("> ").strip()
if choice == "1":
contacts.append({"name": input("Name: "), "phone": input("Phone: ")})
save()
print("Saved!")
elif choice == "2":
for i, c in enumerate(contacts, 1):
print(f"{i}. {c['name']} - {c['phone']}")
if not contacts:
print("(empty)")
elif choice == "3":
q = input("Search: ").lower()
for c in contacts:
if q in c["name"].lower():
print(f"{c['name']} - {c['phone']}")
elif choice == "4":
name = input("Delete who? ").lower()
contacts = [c for c in contacts if c["name"].lower() != name]
save()
print("Deleted (if they existed).")
elif choice == "5":
break
Build: log expenses by category to a CSV file, then get a per-category spending summary.
import csv, os
from collections import defaultdict
FILE = "expenses.csv"
while True:
cmd = input("add / summary / quit > ").strip().lower()
if cmd == "add":
category = input("Category: ")
amount = float(input("Amount: $"))
note = input("Note: ")
new = not os.path.exists(FILE)
with open(FILE, "a", newline="") as f:
w = csv.writer(f)
if new:
w.writerow(["category", "amount", "note"])
w.writerow([category, amount, note])
print("Logged!")
elif cmd == "summary":
totals = defaultdict(float)
if os.path.exists(FILE):
for row in csv.DictReader(open(FILE)):
totals[row["category"]] += float(row["amount"])
grand = sum(totals.values())
for cat, amt in sorted(totals.items(), key=lambda x: -x[1]):
print(f"{cat:<12} ${amt:8.2f}")
print(f"{'TOTAL':<12} ${grand:8.2f}")
elif cmd == "quit":
break
Build: a study tool: it asks, you answer, it scores you - swap in your own deck.
CARDS = {
"Capital of France?": "paris",
"2 squared?": "4",
"Who created Python?": "guido van rossum",
}
score = 0
for question, answer in CARDS.items():
guess = input(question + " ").strip().lower()
if guess == answer:
print("✅ Correct!")
score += 1
else:
print(f"❌ It was: {answer}")
print(f"\nScore: {score}/{len(CARDS)}")
Build: the famous 'unbreakable' cipher of the 1500s - each letter shifts by a repeating keyword.
def vigenere(text, key, decrypt=False):
out = []
key = key.upper()
ki = 0
for c in text.upper():
if c.isalpha():
shift = ord(key[ki % len(key)]) - 65
if decrypt:
shift = -shift
out.append(chr((ord(c) - 65 + shift) % 26 + 65))
ki += 1
else:
out.append(c)
return "".join(out)
message = input("Message: ")
key = input("Keyword: ")
secret = vigenere(message, key)
print(f"Encrypted: {secret}")
print(f"Decrypted: {vigenere(secret, key, decrypt=True)}")
Build: text to beeps and back - one dict powers both directions.
MORSE = {"A": ".-", "B": "-...", "C": "-.-.", "D": "-..", "E": ".", "F": "..-.",
"G": "--.", "H": "....", "I": "..", "J": ".---", "K": "-.-", "L": ".-..",
"M": "--", "N": "-.", "O": "---", "P": ".--.", "Q": "--.-", "R": ".-.",
"S": "...", "T": "-", "U": "..-", "V": "...-", "W": ".--", "X": "-..-",
"Y": "-.--", "Z": "--..", "0": "-----", "1": ".----", "2": "..---",
"3": "...--", "4": "....-", "5": ".....", "6": "-....", "7": "--...",
"8": "---..", "9": "----."}
REVERSE = {code: letter for letter, code in MORSE.items()}
text = input("Text: ").upper()
morse = " ".join("/" if c == " " else MORSE.get(c, "?") for c in text)
print(f"Morse: {morse}")
decoded = "".join(" " if code == "/" else REVERSE.get(code, "?") for code in morse.split(" "))
print(f"Back: {decoded}")
Build: the classic automation win: sweep a messy folder into Images/, Documents/, Music/… by extension.
import os, shutil
FOLDERS = {".jpg": "Images", ".png": "Images", ".gif": "Images",
".pdf": "Documents", ".docx": "Documents", ".txt": "Documents",
".mp3": "Music", ".wav": "Music", ".mp4": "Videos", ".zip": "Archives"}
# demo: create a messy folder (point 'target' at your real Downloads to use it for real)
target = "demo_downloads"
os.makedirs(target, exist_ok=True)
for name in ["cat.jpg", "resume.pdf", "song.mp3", "notes.txt", "clip.mp4", "logo.png"]:
open(os.path.join(target, name), "w").close()
for name in os.listdir(target):
path = os.path.join(target, name)
if not os.path.isfile(path):
continue
ext = os.path.splitext(name)[1].lower()
folder = FOLDERS.get(ext, "Other")
dest = os.path.join(target, folder)
os.makedirs(dest, exist_ok=True)
shutil.move(path, os.path.join(dest, name))
print(f"{name:<12} -> {folder}/")
print("Done - folder organized!")
Build: rename a whole folder of files to a clean numbered pattern like photo_001.jpg.
import os
# demo: make some messily named files (point 'folder' at a real one to use it)
folder = "vacation_pics"
os.makedirs(folder, exist_ok=True)
for name in ["IMG_20250701.jpg", "DSC0042.jpg", "photo copy (2).jpg", "beach!!.png"]:
open(os.path.join(folder, name), "w").close()
files = sorted(f for f in os.listdir(folder) if os.path.isfile(os.path.join(folder, f)))
for i, name in enumerate(files, 1):
ext = os.path.splitext(name)[1].lower()
new = f"photo_{i:03d}{ext}"
os.rename(os.path.join(folder, name), os.path.join(folder, new))
print(f"{name:<22} -> {new}")
print(f"Renamed {len(files)} files.")
Build: parse real HTML with the standard library's html.parser - the first step to web scraping.
from html.parser import HTMLParser
SAMPLE = '''
<html><body>
<a href="https://python.org">Python</a>
<p>Some text <a href="/docs">the docs</a> here.</p>
<a href="https://pypi.org">PyPI</a>
</body></html>
'''
class LinkExtractor(HTMLParser):
def __init__(self):
super().__init__()
self.links = []
self._href = None
def handle_starttag(self, tag, attrs):
if tag == "a":
self._href = dict(attrs).get("href")
def handle_data(self, data):
if self._href and data.strip():
self.links.append((data.strip(), self._href))
self._href = None
parser = LinkExtractor()
parser.feed(SAMPLE)
for text, href in parser.links:
print(f"{text:<10} -> {href}")
Build: a mini static-site engine: headers, bold, italic, code and lists become real HTML.
import re
SAMPLE = '''# My Blog
This is **bold** and this is *italic* and this is `code`.
## Shopping list
- apples
- bread
- coffee
'''
html = []
in_list = False
for line in SAMPLE.splitlines():
# inline styles first
line = re.sub(r"\*\*(.+?)\*\*", r"<b>\1</b>", line)
line = re.sub(r"\*(.+?)\*", r"<i>\1</i>", line)
line = re.sub(r"`(.+?)`", r"<code>\1</code>", line)
if line.startswith("## "):
html.append(f"<h2>{line[3:]}</h2>")
elif line.startswith("# "):
html.append(f"<h1>{line[2:]}</h1>")
elif line.startswith("- "):
if not in_list:
html.append("<ul>")
in_list = True
html.append(f" <li>{line[2:]}</li>")
else:
if in_list:
html.append("</ul>")
in_list = False
if line.strip():
html.append(f"<p>{line}</p>")
if in_list:
html.append("</ul>")
print("\n".join(html))
Build: this opponent tracks your habits and counters your favourite move - beat it if you can.
import random
from collections import Counter
BEATS = {"r": "s", "p": "r", "s": "p"} # what each move defeats
COUNTER = {"r": "p", "p": "s", "s": "r"} # what defeats each move
NAMES = {"r": "rock", "p": "paper", "s": "scissors"}
history = Counter()
you_score = ai_score = 0
while True:
move = input("r / p / s (or q to quit): ").strip().lower()
if move == "q":
break
if move not in "rps" or len(move) != 1:
continue
# AI predicts you'll repeat your most common move - and counters it
if history:
predicted = history.most_common(1)[0][0]
ai = COUNTER[predicted]
else:
ai = random.choice("rps")
history[move] += 1
print(f"AI plays {NAMES[ai]}.")
if ai == move:
print("Tie!")
elif BEATS[move] == ai:
you_score += 1
print("You win this round!")
else:
ai_score += 1
print("AI wins this round!")
print(f"Score - you {you_score} : {ai_score} AI")
print("Thanks for playing!")
Build: convert between ANY two bases from 2 to 36 - hex, binary, base-7, you name it.
DIGITS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
def to_base(n, base):
if n == 0:
return "0"
out = ""
while n:
out = DIGITS[n % base] + out
n //= base
return out
number = input("Number: ").strip().upper()
from_base = int(input("From base: "))
to_b = int(input("To base: "))
value = int(number, from_base) # int() parses any base up to 36
print(f"{number} (base {from_base}) = {to_base(value, to_b)} (base {to_b})")
Build: hit or stand against a dealer that must draw to 17 - with proper ace handling.
import random
def draw():
return random.choice([2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11]) # 11 = ace
def total(hand):
t = sum(hand)
aces = hand.count(11)
while t > 21 and aces: # demote aces from 11 to 1 as needed
t -= 10
aces -= 1
return t
you = [draw(), draw()]
dealer = [draw(), draw()]
print(f"Your hand: {you} = {total(you)}")
print(f"Dealer shows: {dealer[0]}")
while total(you) < 21:
if input("Hit or stand (h/s)? ").strip().lower() != "h":
break
you.append(draw())
print(f"Your hand: {you} = {total(you)}")
if total(you) > 21:
print("Bust - dealer wins!")
else:
while total(dealer) < 17: # dealer must hit until 17
dealer.append(draw())
print(f"Dealer: {dealer} = {total(dealer)}")
if total(dealer) > 21 or total(you) > total(dealer):
print("You win! 🎉")
elif total(you) == total(dealer):
print("Push (tie).")
else:
print("Dealer wins!")
Build: 6 tries to guess a 5-letter word - 🟩 right spot, 🟨 wrong spot, ⬛ not in the word.
import random
WORDS = ["apple", "brave", "crane", "dream", "eagle", "flame", "grape", "house"]
target = random.choice(WORDS)
for attempt in range(1, 7):
guess = input(f"Guess {attempt}/6: ").strip().lower()
if len(guess) != 5:
print("Need exactly 5 letters.")
continue
hint = ""
for i, c in enumerate(guess):
if c == target[i]:
hint += "\U0001f7e9" # green
elif c in target:
hint += "\U0001f7e8" # yellow
else:
hint += "\u2b1b" # black
print(hint)
if guess == target:
print(f"Solved in {attempt}! \U0001f389")
break
else:
print(f"Out of tries - it was {target.upper()}.")
Build: one converter for length, weight and temperature - dicts of factors do the math.
LENGTH = {"m": 1, "km": 1000, "cm": 0.01, "mi": 1609.34, "ft": 0.3048, "in": 0.0254}
WEIGHT = {"kg": 1, "g": 0.001, "lb": 0.4536, "oz": 0.02835, "t": 1000}
def convert(value, frm, to, table):
return value * table[frm] / table[to]
while True:
cat = input("length / weight / temp (q to quit): ").strip().lower()
if cat == "q":
break
value = float(input("Value: "))
frm = input("From unit: ").strip().lower()
to = input("To unit: ").strip().lower()
if cat == "length":
print(f"= {convert(value, frm, to, LENGTH):g} {to}")
elif cat == "weight":
print(f"= {convert(value, frm, to, WEIGHT):g} {to}")
elif cat == "temp":
celsius = {"c": value, "f": (value - 32) * 5 / 9, "k": value - 273.15}[frm]
result = {"c": celsius, "f": celsius * 9 / 5 + 32, "k": celsius + 273.15}[to]
print(f"= {result:g}\u00b0{to.upper()}")
Build: the focus technique: work sprints and short breaks, with a live countdown in the terminal.
import time
work_min = float(input("Work minutes (try 25): "))
break_min = float(input("Break minutes (try 5): "))
sessions = int(input("How many sessions? "))
def countdown(seconds, label):
for remaining in range(int(seconds), 0, -1):
m, s = divmod(remaining, 60)
print(f"\r{label}: {m:02d}:{s:02d} ", end="", flush=True)
time.sleep(1)
print(f"\r{label}: done! ")
for i in range(1, sessions + 1):
print(f"\n\U0001f345 Session {i}/{sessions} - focus!")
countdown(work_min * 60, "Work")
if i < sessions:
countdown(break_min * 60, "Break")
print("\nAll sessions complete - great work!")
Build: an AI that never loses - it searches every future game with the minimax algorithm.
import math
board = [" "] * 9
LINES = [(0,1,2),(3,4,5),(6,7,8),(0,3,6),(1,4,7),(2,5,8),(0,4,8),(2,4,6)]
def winner(b):
for a, c, d in LINES:
if b[a] == b[c] == b[d] != " ":
return b[a]
return None
def minimax(b, ai_turn):
w = winner(b)
if w == "O": return 1
if w == "X": return -1
if " " not in b: return 0
scores = []
for i in range(9):
if b[i] == " ":
b[i] = "O" if ai_turn else "X"
scores.append(minimax(b, not ai_turn))
b[i] = " "
return max(scores) if ai_turn else min(scores)
def best_move(b):
best, move = -math.inf, 0
for i in range(9):
if b[i] == " ":
b[i] = "O"
s = minimax(b, False)
b[i] = " "
if s > best:
best, move = s, i
return move
while winner(board) is None and " " in board:
board[int(input("Your move 0-8: "))] = "X"
if winner(board) is None and " " in board:
board[best_move(board)] = "O"
print(board[0:3], board[3:6], board[6:9])
print("Winner:", winner(board) or "Draw")
Build: a class that guards its balance - deposits/withdrawals go through methods (encapsulation).
class Account:
def __init__(self, owner, balance=0):
self.owner = owner
self.balance = balance
def deposit(self, amount):
if amount <= 0:
raise ValueError("Deposit must be positive")
self.balance += amount
return self.balance
def withdraw(self, amount):
if amount > self.balance:
print("Insufficient funds")
return self.balance
self.balance -= amount
return self.balance
def __str__(self):
return f"{self.owner}: ${self.balance:.2f}"
acc = Account("Ada", 100)
acc.deposit(50)
acc.withdraw(30)
print(acc) # Ada: $120.00
Build: learn which words follow which, then babble a new sentence in the same style.
import random
text = "the cat sat on the mat the cat ran to the hat"
words = text.split()
chain = {}
for current, nxt in zip(words, words[1:]):
chain.setdefault(current, []).append(nxt)
word = random.choice(words)
out = [word]
for _ in range(12):
if word not in chain:
break
word = random.choice(chain[word])
out.append(word)
print(" ".join(out))
Build: fill a 9×9 grid by trying numbers and backing out of dead ends.
def solve(board):
spot = find_empty(board)
if not spot:
return True
row, col = spot
for num in range(1, 10):
if valid(board, num, row, col):
board[row][col] = num
if solve(board):
return True
board[row][col] = 0 # backtrack
return False
def find_empty(board):
for r in range(9):
for c in range(9):
if board[r][c] == 0:
return r, c
return None
def valid(board, num, row, col):
if num in board[row]:
return False
if num in [board[r][col] for r in range(9)]:
return False
br, bc = 3 * (row // 3), 3 * (col // 3)
for r in range(br, br + 3):
for c in range(bc, bc + 3):
if board[r][c] == num:
return False
return True
Build: place mines, count neighbours, and flood-fill the empty cells.
import random
SIZE, MINES = 5, 5
mines = set(random.sample(range(SIZE * SIZE), MINES))
revealed = set()
def neighbors(i):
r, c = divmod(i, SIZE)
for dr in (-1, 0, 1):
for dc in (-1, 0, 1):
nr, nc = r + dr, c + dc
if 0 <= nr < SIZE and 0 <= nc < SIZE and (dr or dc):
yield nr * SIZE + nc
def count(i):
return sum(1 for n in neighbors(i) if n in mines)
def reveal(i): # flood-fill empty cells
if i in revealed or i in mines:
return
revealed.add(i)
if count(i) == 0:
for n in neighbors(i):
reveal(n)
reveal(0)
print(f"{len(revealed)} safe cells opened from the corner.")
Build: branching story rooms driven by the player's choices (functions calling functions).
def cave():
print("You reach a dark cave. Go (left) or (right)?")
if input("> ").lower() == "left":
print("A dragon eats you. The end.")
else:
print("You find treasure - you win! 🏆")
def start():
print("You wake in a forest. A path leads (north).")
if input("> ").lower() == "north":
cave()
else:
print("You wander forever. The end.")
start()
Build: the arcade classic with pygame. Needs pip install pygame and a desktop window - it won't run in the browser.
import pygame, random
pygame.init()
W = H = 400
CELL = 20
screen = pygame.display.set_mode((W, H))
clock = pygame.time.Clock()
snake = [(100, 100)]
direction = (CELL, 0)
food = (200, 200)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP: direction = (0, -CELL)
if event.key == pygame.K_DOWN: direction = (0, CELL)
if event.key == pygame.K_LEFT: direction = (-CELL, 0)
if event.key == pygame.K_RIGHT: direction = (CELL, 0)
head = (snake[0][0] + direction[0], snake[0][1] + direction[1])
snake.insert(0, head)
if head == food:
food = (random.randrange(0, W, CELL), random.randrange(0, H, CELL))
else:
snake.pop()
screen.fill((0, 0, 0))
for x, y in snake:
pygame.draw.rect(screen, (0, 230, 100), (x, y, CELL, CELL))
pygame.draw.rect(screen, (230, 60, 60), (food[0], food[1], CELL, CELL))
pygame.display.flip()
clock.tick(10)
pygame.quit()
Build: open an image and edit pixels - grayscale and a colour invert. Needs pip install pillow.
from PIL import Image
img = Image.open("photo.jpg")
# 1) save a grayscale copy
img.convert("L").save("gray.jpg")
# 2) invert the colours, pixel by pixel
pixels = img.load()
for x in range(img.width):
for y in range(img.height):
r, g, b = pixels[x, y][:3]
pixels[x, y] = (255 - r, 255 - g, 255 - b)
img.save("inverted.jpg")
print("Saved gray.jpg and inverted.jpg")
Build: find the shortest path through a maze with breadth-first search.
from collections import deque
maze = [
"S.#..",
".##.#",
"...#.",
"#.#..",
"#...E",
]
rows, cols = len(maze), len(maze[0])
start = end = None
for r in range(rows):
for c in range(cols):
if maze[r][c] == "S": start = (r, c)
if maze[r][c] == "E": end = (r, c)
queue = deque([(start, 0)])
seen = {start}
while queue:
(r, c), dist = queue.popleft()
if (r, c) == end:
print(f"Shortest path: {dist} steps")
break
for dr, dc in ((1, 0), (-1, 0), (0, 1), (0, -1)):
nr, nc = r + dr, c + dc
if 0 <= nr < rows and 0 <= nc < cols and maze[nr][nc] != "#" and (nr, nc) not in seen:
seen.add((nr, nc))
queue.append(((nr, nc), dist + 1))
Build: paddle vs. wall pong with a bouncing ball. Needs pygame + a window - won't run in the browser.
import pygame
pygame.init()
W, H = 600, 400
screen = pygame.display.set_mode((W, H))
clock = pygame.time.Clock()
paddle = pygame.Rect(20, H // 2 - 40, 12, 80)
ball = pygame.Rect(W // 2, H // 2, 14, 14)
bx, by = 4, 4
running = True
while running:
for e in pygame.event.get():
if e.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]: paddle.y -= 6
if keys[pygame.K_DOWN]: paddle.y += 6
ball.x += bx
ball.y += by
if ball.top <= 0 or ball.bottom >= H:
by = -by
if ball.right >= W:
bx = -bx
if ball.colliderect(paddle):
bx = abs(bx)
if ball.left <= 0:
ball.center = (W // 2, H // 2) # missed -> reset
screen.fill((0, 0, 0))
pygame.draw.rect(screen, (255, 255, 255), paddle)
pygame.draw.ellipse(screen, (255, 255, 255), ball)
pygame.display.flip()
clock.tick(60)
pygame.quit()
Build: move, shoot, and destroy falling enemies for points. Needs pygame + a window.
import pygame, random
pygame.init()
W, H = 480, 600
screen = pygame.display.set_mode((W, H))
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 32)
player = pygame.Rect(W // 2 - 20, H - 60, 40, 30)
bullets, enemies, score, spawn = [], [], 0, 0
running = True
while running:
for e in pygame.event.get():
if e.type == pygame.QUIT:
running = False
elif e.type == pygame.KEYDOWN and e.key == pygame.K_SPACE:
bullets.append(pygame.Rect(player.centerx - 2, player.top, 4, 12))
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]: player.x -= 6
if keys[pygame.K_RIGHT]: player.x += 6
spawn += 1
if spawn > 40:
spawn = 0
enemies.append(pygame.Rect(random.randint(0, W - 30), -30, 30, 30))
for b in bullets[:]:
b.y -= 8
if b.bottom < 0:
bullets.remove(b)
for en in enemies[:]:
en.y += 3
if en.colliderect(player):
running = False
for b in bullets[:]:
if en.colliderect(b):
enemies.remove(en); bullets.remove(b); score += 1
break
screen.fill((10, 10, 30))
pygame.draw.rect(screen, (0, 230, 100), player)
for b in bullets: pygame.draw.rect(screen, (255, 255, 0), b)
for en in enemies: pygame.draw.rect(screen, (230, 60, 60), en)
screen.blit(font.render(f"Score: {score}", True, (255, 255, 255)), (10, 10))
pygame.display.flip()
clock.tick(60)
pygame.quit()
Build: a jumping square with gravity and a ground to land on. Needs pygame + a window.
import pygame
pygame.init()
W, H = 600, 400
screen = pygame.display.set_mode((W, H))
clock = pygame.time.Clock()
player = pygame.Rect(50, 0, 30, 40)
vel_y = 0
GROUND = H - 40
on_ground = False
running = True
while running:
for e in pygame.event.get():
if e.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]: player.x -= 5
if keys[pygame.K_RIGHT]: player.x += 5
if keys[pygame.K_SPACE] and on_ground:
vel_y = -15
on_ground = False
vel_y += 1 # gravity
player.y += vel_y
if player.bottom >= GROUND:
player.bottom = GROUND
vel_y = 0
on_ground = True
screen.fill((135, 206, 235))
pygame.draw.rect(screen, (60, 60, 60), (0, GROUND, W, 40))
pygame.draw.rect(screen, (220, 50, 50), player)
pygame.display.flip()
clock.tick(60)
pygame.quit()
Build: the addictive sliding-tile game: slide with WASD, merge equal tiles, reach 2048.
import random
def new_tile(grid):
empty = [(r, c) for r in range(4) for c in range(4) if grid[r][c] == 0]
if empty:
r, c = random.choice(empty)
grid[r][c] = 4 if random.random() < 0.1 else 2
def slide_row(row):
tiles = [t for t in row if t] # squash left
out, i = [], 0
while i < len(tiles):
if i + 1 < len(tiles) and tiles[i] == tiles[i + 1]:
out.append(tiles[i] * 2) # merge
i += 2
else:
out.append(tiles[i])
i += 1
return out + [0] * (4 - len(out))
def move(grid, key):
if key in "ad": # horizontal
rows = [row[::-1] if key == "d" else row[:] for row in grid]
rows = [slide_row(r) for r in rows]
return [r[::-1] if key == "d" else r for r in rows]
cols = [[grid[r][c] for r in range(4)] for c in range(4)]
cols = [col[::-1] if key == "s" else col for col in cols]
cols = [slide_row(c) for c in cols]
cols = [col[::-1] if key == "s" else col for col in cols]
return [[cols[c][r] for c in range(4)] for r in range(4)]
def show(grid):
print()
for row in grid:
print("".join(f"{t or '.':>6}" for t in row))
grid = [[0] * 4 for _ in range(4)]
new_tile(grid); new_tile(grid)
show(grid)
while True:
key = input("Move (w/a/s/d, q quits): ").strip().lower()
if key == "q":
break
if key not in "wasd" or not key:
continue
moved = move(grid, key)
if moved != grid:
grid = moved
new_tile(grid)
show(grid)
if any(2048 in row for row in grid):
print("\U0001f3c6 2048 - you win!")
break
Build: drop pieces into a 7-wide board; the AI takes winning moves and blocks yours.
import random
ROWS, COLS = 6, 7
board = [[" "] * COLS for _ in range(ROWS)]
def drop(col, piece):
for r in range(ROWS - 1, -1, -1):
if board[r][col] == " ":
board[r][col] = piece
return r
return -1
def undo(col):
for r in range(ROWS):
if board[r][col] != " ":
board[r][col] = " "
return
def wins(piece):
for r in range(ROWS):
for c in range(COLS):
for dr, dc in ((0, 1), (1, 0), (1, 1), (1, -1)):
cells = [(r + i * dr, c + i * dc) for i in range(4)]
if all(0 <= rr < ROWS and 0 <= cc < COLS and board[rr][cc] == piece
for rr, cc in cells):
return True
return False
def show():
print("\n 1 2 3 4 5 6 7")
for row in board:
print("|" + "|".join(row) + "|")
def ai_move():
valid = [c for c in range(COLS) if board[0][c] == " "]
for piece in ("O", "X"): # win if possible, else block
for c in valid:
drop(c, piece)
if wins(piece):
undo(c)
return c
undo(c)
return random.choice(sorted(valid, key=lambda c: abs(c - 3))[:3])
show()
while True:
raw = input("Your column (1-7, q quits): ").strip().lower()
if raw == "q":
break
if not raw.isdigit() or not 1 <= int(raw) <= 7 or board[0][int(raw) - 1] != " ":
continue
drop(int(raw) - 1, "X")
if wins("X"):
show(); print("You win! \U0001f389"); break
if all(board[0][c] != " " for c in range(COLS)):
show(); print("Draw!"); break
ai = ai_move()
drop(ai, "O")
print(f"AI drops in column {ai + 1}.")
show()
if wins("O"):
print("AI wins!"); break
Build: the computer hides 3 ships on a 5×5 grid - call your shots and sink the fleet.
import random
SIZE, SHIPS = 5, 3
ships = set()
while len(ships) < SHIPS:
ships.add((random.randint(1, SIZE), random.randint(1, SIZE)))
hits, misses = set(), set()
shots = 0
def show():
print("\n " + " ".join(str(c) for c in range(1, SIZE + 1)))
for r in range(1, SIZE + 1):
row = []
for c in range(1, SIZE + 1):
if (r, c) in hits: row.append("X")
elif (r, c) in misses: row.append("o")
else: row.append("~")
print(f"{r} " + " ".join(row))
print(f"I've hidden {SHIPS} ships in a {SIZE}x{SIZE} sea. Fire with 'row col'.")
show()
while len(hits) < SHIPS:
raw = input("Shot (row col, q quits): ").strip().lower()
if raw == "q":
print(f"Retreating... ships were at {sorted(ships)}")
break
try:
r, c = map(int, raw.split())
except ValueError:
continue
shots += 1
if (r, c) in ships:
hits.add((r, c))
print(f"\U0001f4a5 HIT! ({len(hits)}/{SHIPS})")
else:
misses.add((r, c))
print("Splash... miss.")
show()
else:
print(f"\U0001f3c6 Fleet destroyed in {shots} shots!")
Build: cells live and die by four simple rules - watch a glider walk across your terminal.
SIZE = 15
GLIDER = {(1, 2), (2, 3), (3, 1), (3, 2), (3, 3)}
def neighbors(cell):
r, c = cell
return {((r + dr) % SIZE, (c + dc) % SIZE)
for dr in (-1, 0, 1) for dc in (-1, 0, 1) if (dr, dc) != (0, 0)}
def step(alive):
counts = {}
for cell in alive:
for n in neighbors(cell):
counts[n] = counts.get(n, 0) + 1
return {cell for cell, n in counts.items()
if n == 3 or (n == 2 and cell in alive)}
alive = set(GLIDER)
for gen in range(1, 21):
print(f"\nGeneration {gen} - {len(alive)} cells")
for r in range(SIZE):
print("".join("\u2588" if (r, c) in alive else "\u00b7" for c in range(SIZE)))
alive = step(alive)
Build: the algorithm inside ZIP: build the tree, encode the text, prove the round-trip, measure the savings.
import heapq
from collections import Counter
def build_codes(text):
heap = [[count, i, char, ""] for i, (char, count) in enumerate(Counter(text).items())]
heapq.heapify(heap)
i = len(heap)
while len(heap) > 1:
lo = heapq.heappop(heap)
hi = heapq.heappop(heap)
merged = [lo[0] + hi[0], i, None, lo, hi]
i += 1
heapq.heappush(heap, merged)
codes = {}
def walk(node, path):
if node[2] is not None: # leaf
codes[node[2]] = path or "0"
return
walk(node[3], path + "0")
walk(node[4], path + "1")
walk(heap[0], "")
return codes
text = "the quick brown fox jumps over the lazy dog the end"
codes = build_codes(text)
encoded = "".join(codes[c] for c in text)
decode_map = {v: k for k, v in codes.items()}
decoded, buffer = "", ""
for bit in encoded:
buffer += bit
if buffer in decode_map:
decoded += decode_map[buffer]
buffer = ""
assert decoded == text, "round-trip failed!"
plain_bits = len(text) * 8
print(f"Original: {plain_bits} bits Compressed: {len(encoded)} bits")
print(f"Saved {100 - len(encoded) * 100 // plain_bits}% - and it decodes perfectly.")
Build: build your own tiny MongoDB: insert, query by field, delete - persisted to a JSON file.
import json, os
class MiniDB:
def __init__(self, path):
self.path = path
self.rows = json.load(open(path)) if os.path.exists(path) else []
self.next_id = max((r["id"] for r in self.rows), default=0) + 1
def save(self):
json.dump(self.rows, open(self.path, "w"), indent=2)
def insert(self, **fields):
row = {"id": self.next_id, **fields}
self.rows.append(row)
self.next_id += 1
self.save()
return row
def find(self, **where):
return [r for r in self.rows
if all(r.get(k) == v for k, v in where.items())]
def delete(self, **where):
keep = [r for r in self.rows
if not all(r.get(k) == v for k, v in where.items())]
removed = len(self.rows) - len(keep)
self.rows = keep
self.save()
return removed
db = MiniDB("people.json")
db.insert(name="Alice", role="engineer", team="ai")
db.insert(name="Bob", role="designer", team="web")
db.insert(name="Cara", role="engineer", team="web")
print("Engineers:", [r["name"] for r in db.find(role="engineer")])
print("Web team: ", [r["name"] for r in db.find(team="web")])
print("Deleted:", db.delete(name="Bob"), "row(s)")
print("Everyone:", [r["name"] for r in db.find()])
Build: how Flask/Django templates work inside: {{ variables }} and {% for %} loops via regex.
import re
def render(template, context):
# {% for item in items %} ... {% endfor %}
def do_loop(m):
var, seq, body = m.group(1), m.group(2), m.group(3)
out = []
for item in context[seq]:
out.append(render(body, {**context, var: item}))
return "".join(out)
template = re.sub(
r"{%\s*for\s+(\w+)\s+in\s+(\w+)\s*%}(.*?){%\s*endfor\s*%}",
do_loop, template, flags=re.S)
# {{ variable }} and {{ variable.attribute }}
def do_var(m):
parts = m.group(1).split(".")
value = context[parts[0]]
for attr in parts[1:]:
value = value[attr] if isinstance(value, dict) else getattr(value, attr)
return str(value)
return re.sub(r"{{\s*([\w.]+)\s*}}", do_var, template)
page = '''<h1>{{ title }}</h1>
<ul>
{% for user in users %} <li>{{ user.name }} - {{ user.role }}</li>
{% endfor %}</ul>'''
print(render(page, {
"title": "Team Roster",
"users": [{"name": "Alice", "role": "engineer"},
{"name": "Bob", "role": "designer"}],
}))
Build: no libraries - just math: a tiny network learns XOR by backpropagation.
import math, random
random.seed(4)
INPUTS = [(0, 0), (0, 1), (1, 0), (1, 1)]
TARGETS = [0, 1, 1, 0] # XOR
H = 3 # hidden neurons
w1 = [[random.uniform(-1, 1) for _ in range(H)] for _ in range(2)]
b1 = [random.uniform(-1, 1) for _ in range(H)]
w2 = [random.uniform(-1, 1) for _ in range(H)]
b2 = random.uniform(-1, 1)
def sigmoid(x): return 1 / (1 + math.exp(-x))
def forward(x):
hidden = [sigmoid(x[0] * w1[0][j] + x[1] * w1[1][j] + b1[j]) for j in range(H)]
output = sigmoid(sum(hidden[j] * w2[j] for j in range(H)) + b2)
return hidden, output
LR = 0.7
for epoch in range(20000):
for x, t in zip(INPUTS, TARGETS):
hidden, out = forward(x)
d_out = (out - t) * out * (1 - out) # output gradient
for j in range(H): # backprop to hidden
d_hidden = d_out * w2[j] * hidden[j] * (1 - hidden[j])
w2[j] -= LR * d_out * hidden[j]
w1[0][j] -= LR * d_hidden * x[0]
w1[1][j] -= LR * d_hidden * x[1]
b1[j] -= LR * d_hidden
b2 -= LR * d_out
print("Learned XOR:")
correct = 0
for x, t in zip(INPUTS, TARGETS):
_, out = forward(x)
correct += round(out) == t
print(f" {x} -> {out:.3f} (want {t})")
print(f"{correct}/4 correct - the network figured it out!")
Build: evolution in 40 lines: random strings breed, mutate and converge on a target phrase.
import random, string
random.seed(11)
TARGET = "PYTHON IS ALIVE"
ALPHABET = string.ascii_uppercase + " "
POP, MUTATION = 200, 0.05
def fitness(s):
return sum(a == b for a, b in zip(s, TARGET))
def breed(a, b):
cut = random.randrange(len(TARGET))
child = a[:cut] + b[cut:]
return "".join(random.choice(ALPHABET) if random.random() < MUTATION else c
for c in child)
population = ["".join(random.choice(ALPHABET) for _ in TARGET) for _ in range(POP)]
for gen in range(1, 1001):
population.sort(key=fitness, reverse=True)
best = population[0]
if gen % 25 == 0 or best == TARGET:
print(f"gen {gen:4d}: {best} ({fitness(best)}/{len(TARGET)})")
if best == TARGET:
print(f"\U0001f9ec Evolved the target in {gen} generations!")
break
parents = population[:POP // 5] # top 20% survive and breed
population = [breed(random.choice(parents), random.choice(parents))
for _ in range(POP)]
Build: the algorithm behind game NPCs and GPS routing - watch it thread a maze optimally.
import heapq
MAZE = [
"S..#......",
".#.#.####.",
".#.#....#.",
".#.####.#.",
".#......#.",
".########.",
"..........",
".####.###.",
".....#...G",
]
grid = [list(row) for row in MAZE]
ROWS, COLS = len(grid), len(grid[0])
start = next((r, c) for r in range(ROWS) for c in range(COLS) if grid[r][c] == "S")
goal = next((r, c) for r in range(ROWS) for c in range(COLS) if grid[r][c] == "G")
def h(cell): # manhattan distance heuristic
return abs(cell[0] - goal[0]) + abs(cell[1] - goal[1])
open_set = [(h(start), 0, start, None)]
came_from, cost = {}, {start: 0}
while open_set:
_, g, cell, parent = heapq.heappop(open_set)
if cell in came_from:
continue
came_from[cell] = parent
if cell == goal:
break
r, c = cell
for nr, nc in ((r+1, c), (r-1, c), (r, c+1), (r, c-1)):
if 0 <= nr < ROWS and 0 <= nc < COLS and grid[nr][nc] != "#":
if (nr, nc) not in cost or g + 1 < cost[(nr, nc)]:
cost[(nr, nc)] = g + 1
heapq.heappush(open_set, (g + 1 + h((nr, nc)), g + 1, (nr, nc), cell))
cell = goal
path_len = 0
while came_from.get(cell) is not None:
cell = came_from[cell]
if grid[cell[0]][cell[1]] == ".":
grid[cell[0]][cell[1]] = "*"
path_len += 1
for row in grid:
print("".join(row))
print(f"Shortest path: {path_len + 1} steps")
Build: write your own programming language: a tokenizer, a recursive-descent parser and variables.
import re
TOKEN = re.compile(r"\s*(\d+\.?\d*|[A-Za-z_]\w*|[-+*/()=])")
def tokenize(line):
pos, out = 0, []
while pos < len(line):
m = TOKEN.match(line, pos)
if not m:
raise SyntaxError(f"bad character at: {line[pos:]}")
out.append(m.group(1))
pos = m.end()
return out
class Interpreter:
def __init__(self):
self.vars = {}
def run(self, line):
self.tokens = tokenize(line)
self.i = 0
if len(self.tokens) >= 2 and self.tokens[1] == "=": # assignment
name = self.tokens[0]
self.i = 2
self.vars[name] = self.expr()
return None
return self.expr()
def peek(self):
return self.tokens[self.i] if self.i < len(self.tokens) else None
def expr(self): # + and -
value = self.term()
while self.peek() in ("+", "-"):
op = self.tokens[self.i]; self.i += 1
value = value + self.term() if op == "+" else value - self.term()
return value
def term(self): # * and / bind tighter
value = self.factor()
while self.peek() in ("*", "/"):
op = self.tokens[self.i]; self.i += 1
value = value * self.factor() if op == "*" else value / self.factor()
return value
def factor(self): # numbers, names, parentheses
tok = self.tokens[self.i]; self.i += 1
if tok == "(":
value = self.expr()
self.i += 1 # consume ")"
return value
if tok.replace(".", "").isdigit():
return float(tok) if "." in tok else int(tok)
return self.vars[tok]
interp = Interpreter()
print("Mini-language REPL - try: x = 5 then x * 3 + 2 (quit to exit)")
while True:
line = input(">>> ").strip()
if line == "quit":
break
if not line:
continue
result = interp.run(line)
if result is not None:
print(result)
Build: not just solving - generating: build a full valid board, then carve out clues while keeping the solution unique.
import random
random.seed(3)
def valid(board, r, c, v):
if any(board[r][i] == v or board[i][c] == v for i in range(9)):
return False
br, bc = r - r % 3, c - c % 3
return all(board[br + i][bc + j] != v for i in range(3) for j in range(3))
def fill(board, pos=0):
if pos == 81:
return True
r, c = divmod(pos, 9)
if board[r][c]:
return fill(board, pos + 1)
for v in random.sample(range(1, 10), 9):
if valid(board, r, c, v):
board[r][c] = v
if fill(board, pos + 1):
return True
board[r][c] = 0
return False
def count_solutions(board, pos=0, cap=2):
if pos == 81:
return 1
r, c = divmod(pos, 9)
if board[r][c]:
return count_solutions(board, pos + 1, cap)
total = 0
for v in range(1, 10):
if valid(board, r, c, v):
board[r][c] = v
total += count_solutions(board, pos + 1, cap)
board[r][c] = 0
if total >= cap:
break
return total
board = [[0] * 9 for _ in range(9)]
fill(board)
solution = [row[:] for row in board]
removed = 0
for r, c in random.sample([(r, c) for r in range(9) for c in range(9)], 81):
if removed >= 40:
break
saved, board[r][c] = board[r][c], 0
if count_solutions([row[:] for row in board]) != 1: # must stay unique
board[r][c] = saved
else:
removed += 1
print(f"Puzzle ({81 - removed} clues, unique solution):")
for r in range(9):
print(" ".join(str(v) if v else "." for v in board[r]))
Build: find every dictionary word hidden in a 4×4 letter grid - DFS with prefix pruning.
GRID = ["tape", "ears", "note", "send"]
WORDS = ["tap", "tape", "ear", "ears", "earn", "note", "notes", "send", "sent",
"art", "rat", "rate", "eat", "tea", "ten", "net", "nets", "sea", "seat",
"toe", "ton", "tone", "ants", "pear", "pare", "aper"]
word_set = set(WORDS)
prefixes = {w[:i] for w in WORDS for i in range(1, len(w) + 1)}
found = set()
def dfs(r, c, path, visited):
path += GRID[r][c]
if path not in prefixes:
return # prune dead branches early
if path in word_set and len(path) >= 3:
found.add(path)
for dr in (-1, 0, 1):
for dc in (-1, 0, 1):
nr, nc = r + dr, c + dc
if (0 <= nr < 4 and 0 <= nc < 4 and (nr, nc) not in visited
and (dr, dc) != (0, 0)):
dfs(nr, nc, path, visited | {(nr, nc)})
for r in range(4):
for c in range(4):
dfs(r, c, "", {(r, c)})
print("Board:")
for row in GRID:
print(" " + " ".join(row.upper()))
print(f"\nFound {len(found)} words: {', '.join(sorted(found))}")
Build: build a working shell - mkdir, cd, ls, touch, write, cat, pwd - over an in-memory tree.
root = {} # dirs are dicts, files are strings
cwd, path = root, []
def resolve():
return "/" + "/".join(path)
print("Mini shell: mkdir cd ls touch write cat pwd exit")
while True:
parts = input(f"{resolve()} $ ").strip().split(maxsplit=2)
if not parts:
continue
cmd = parts[0]
if cmd == "exit":
break
elif cmd == "mkdir" and len(parts) > 1:
cwd[parts[1]] = {}
elif cmd == "touch" and len(parts) > 1:
cwd[parts[1]] = ""
elif cmd == "write" and len(parts) > 2:
cwd[parts[1]] = parts[2]
elif cmd == "cat" and len(parts) > 1:
item = cwd.get(parts[1])
print(item if isinstance(item, str) else "not a file")
elif cmd == "ls":
for name, item in sorted(cwd.items()):
print(name + ("/" if isinstance(item, dict) else ""))
elif cmd == "pwd":
print(resolve())
elif cmd == "cd" and len(parts) > 1:
if parts[1] == "..":
if path:
path.pop()
cwd = root
for p in path:
cwd = cwd[p]
elif isinstance(cwd.get(parts[1]), dict):
cwd = cwd[parts[1]]
path.append(parts[1])
else:
print("no such directory")
else:
print("bad command")
Build: encrypt any file with an XOR keystream + base64, decrypt it back, and prove the bytes match.
import base64, hashlib
def keystream(key, length):
out = b""
counter = 0
while len(out) < length: # stretch the key with sha256 blocks
out += hashlib.sha256(key + counter.to_bytes(4, "big")).digest()
counter += 1
return out[:length]
def encrypt(data, password):
ks = keystream(password.encode(), len(data))
return base64.b64encode(bytes(a ^ b for a, b in zip(data, ks)))
def decrypt(blob, password):
data = base64.b64decode(blob)
ks = keystream(password.encode(), len(data))
return bytes(a ^ b for a, b in zip(data, ks))
# demo on a real file
with open("secret.txt", "w") as f:
f.write("The launch code is 0451. Tell no one.")
plain = open("secret.txt", "rb").read()
blob = encrypt(plain, "hunter2")
open("secret.txt.enc", "wb").write(blob)
print(f"Encrypted -> secret.txt.enc ({len(blob)} bytes of base64)")
print(f"Ciphertext preview: {blob[:40].decode()}...")
restored = decrypt(open("secret.txt.enc", "rb").read(), "hunter2")
assert restored == plain, "decryption failed!"
print("Decrypted matches the original - round-trip verified. \U0001f512")
Build: track buys and sells the way accountants do: FIFO lots, realized gains, average cost.
from collections import deque
TRADES = [
("buy", "AAPL", 10, 150.00),
("buy", "AAPL", 10, 170.00),
("sell", "AAPL", 15, 200.00),
("buy", "MSFT", 5, 300.00),
("sell", "MSFT", 2, 350.00),
]
lots = {} # symbol -> deque of [shares, price]
realized = {}
for action, symbol, shares, price in TRADES:
if action == "buy":
lots.setdefault(symbol, deque()).append([shares, price])
else: # sell oldest shares first (FIFO)
remaining = shares
gain = 0.0
queue = lots[symbol]
while remaining > 0:
lot = queue[0]
take = min(lot[0], remaining)
gain += take * (price - lot[1])
lot[0] -= take
remaining -= take
if lot[0] == 0:
queue.popleft()
realized[symbol] = realized.get(symbol, 0.0) + gain
print(f"{'symbol':<8}{'shares':>8}{'avg cost':>10}{'realized':>12}")
for symbol in sorted(set(list(lots) + list(realized))):
queue = lots.get(symbol, deque())
held = sum(s for s, _ in queue)
avg = sum(s * p for s, p in queue) / held if held else 0
print(f"{symbol:<8}{held:>8}{avg:>10.2f}{realized.get(symbol, 0):>12.2f}")
Build: a real windowed editor with New/Open/Save, a menu bar and a live word count.
import tkinter as tk
from tkinter import filedialog, messagebox
class Editor:
def __init__(self, root):
self.root = root
self.file = None
root.title("PyEdit - untitled")
self.text = tk.Text(root, wrap="word", undo=True, font=("Consolas", 12))
self.text.pack(fill="both", expand=True)
self.status = tk.Label(root, text="0 words", anchor="e")
self.status.pack(fill="x")
self.text.bind("<KeyRelease>", self.update_count)
menu = tk.Menu(root)
filemenu = tk.Menu(menu, tearoff=0)
filemenu.add_command(label="New", command=self.new, accelerator="Ctrl+N")
filemenu.add_command(label="Open...", command=self.open, accelerator="Ctrl+O")
filemenu.add_command(label="Save", command=self.save, accelerator="Ctrl+S")
filemenu.add_separator()
filemenu.add_command(label="Quit", command=root.quit)
menu.add_cascade(label="File", menu=filemenu)
root.config(menu=menu)
root.bind("<Control-n>", lambda e: self.new())
root.bind("<Control-o>", lambda e: self.open())
root.bind("<Control-s>", lambda e: self.save())
def update_count(self, event=None):
words = len(self.text.get("1.0", "end").split())
self.status.config(text=f"{words} words")
def new(self):
self.text.delete("1.0", "end")
self.file = None
self.root.title("PyEdit - untitled")
def open(self):
path = filedialog.askopenfilename(filetypes=[("Text", "*.txt"), ("All", "*.*")])
if path:
self.text.delete("1.0", "end")
self.text.insert("1.0", open(path, encoding="utf-8").read())
self.file = path
self.root.title(f"PyEdit - {path}")
self.update_count()
def save(self):
if not self.file:
self.file = filedialog.asksaveasfilename(defaultextension=".txt")
if self.file:
open(self.file, "w", encoding="utf-8").write(self.text.get("1.0", "end-1c"))
self.root.title(f"PyEdit - {self.file}")
messagebox.showinfo("Saved", "File saved!")
root = tk.Tk()
root.geometry("700x480")
Editor(root)
root.mainloop()
Build: no frameworks, no http.server - raw sockets: parse the request line, speak the protocol, serve a page.
import socket, threading, urllib.request
HOST, PORT = "127.0.0.1", 8901
PAGE = "<html><body><h1>Hello from raw sockets!</h1><p>You built a web server.</p></body></html>"
def serve_once():
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server.bind((HOST, PORT))
server.listen(1)
conn, addr = server.accept()
request = conn.recv(4096).decode()
method, target = request.split("\r\n")[0].split()[:2]
print(f"[server] {addr[0]} asked: {method} {target}")
body = PAGE.encode()
response = (b"HTTP/1.1 200 OK\r\n"
b"Content-Type: text/html\r\n"
b"Content-Length: " + str(len(body)).encode() + b"\r\n"
b"Connection: close\r\n\r\n" + body)
conn.sendall(response)
conn.close()
server.close()
thread = threading.Thread(target=serve_once)
thread.start()
# now be our own first visitor
with urllib.request.urlopen(f"http://{HOST}:{PORT}/hello") as reply:
print(f"[client] status: {reply.status}")
print(f"[client] body: {reply.read().decode()[:60]}...")
thread.join()
print("Server handled a real HTTP request - protocol implemented by hand!")
print() to OOP, modules, automation and machine learning. You're ready to build real things! Bookmark this page and come back whenever you need a quick reminder.